Video game development executive, spanning creative direction, production and studio management across major franchises and companies. I specialize in creating ambitious vision with solid execution.
Years in Games
Iconic Global I.P Partnerships
Lifetime Players
Delivering 27 shipped titles in high level rols across console, mobile, and PC—from initial concept to managing long live service operations.
Translating complex brand guidelines into hit games across generations at studios like Codemasters, Rebellion, and Blitz, balancing creative vision with real commercial success.
Building teams from the ground up co-founding and growing a studio to 35 staff through to a £4.2M exit, and mentoring studio heads across 350 people, 10-studio group as VP of Phoenix Games
I have built direct-to-consumer revenue channels from scratch, including a webstore strategy that grew portfolio revenue by 40% and hit an 87% repeat spender rate.
Pitching, Securing and negotiating high-value licensing deals with global brands like Games Workshop, Hasbro, EA, the NFL, and VISA. Creating commercial games while staying true to the IP.
P&L management, commercial deals, and strategic growth—driving over £3M in annual recurring studio revenue and directly executing an $8.3M corporate studio acquisition.
I am a veteran game developer based in Leamington Spa, UK. Working with cross-functional teams to design, create and operate gaming experiences across every platform.
Over 20 years, I have created opportunities, led games and teams within some of the industry’s most ambitious studios. Including Codemasters, Rebellion, Blitz Games, Exient and as Vice President at Phoenix Games.
I co-founded, ran and scaled a 35-person studio to a £4.2M acquisition, spearheaded multiple corporate M&A deals, and launched proprietary direct-to-consumer monetization platforms that delivered 40% revenue increase across the portfolio.
A specialist in world-class brand adaptations, I have led development and negotiated high-value licensing for iconic IPs, including Games Workshop (Warhammer), Transformers, The Simpsons, Angry Birds, Hasbro, NFL, and VISA.
My career is built on a foundation of design. From hands-on level implementation, creative direction, direct-to-consumer innovations and corporate M&A, I consistently deliver sustained engagement and measurable growth.
I am an Ambassador for the charity Special Effect and speaker at Universities to help mentor the next generation of game makers.